Check out this new flash documentary about Professor Heinrich Popocatepetl, the astonishing genius who created what is today Blos International. As a collaborator with Blos, we are proud to announce the work of Professor Popocatepetl to a wider audience!
Category Archives: Blos International
Dubois and Clemens joint research paper
Hey everyone! Good news, Dubois and Clemens joint research paper is out! It’s so exciting to have their scientific collaboration as a part of our activities. We wanted to mention this sooner to you guys, but the copywriter at Portland State didn’t allow us to mention anything before the article itself was published. But now – the paper is even linked from our website! Go check it out! We’re still waiting to hear back from Clemens, as Dubois claims she “is out” after herself being one of the test-subjects of the study. So I guess we’ll have to wait, but all of this is so exciting!
Actually, it was a while since we shared anything game-related to you guys. Sorry for that! Here’s the low-down: Since Dubois tinkered with the original code of Tumbleweed, we have decided to let go on our creative assets relating to it and instead focus on a follow-up: Tumbleweed Winds of Change! Think of it like this: Tumbleweed itself is now maintained for academic purposes only. Apparently, there is a connection between self-determination in dreams and perceiving the future before it has happened – an effect that super-charging of synapses trigger (don’t ask me how please – check the article!).
And – you’re going to love this – they found a way to seed the procgen engine with emotional and physical states from the future! It’s like they used the 100-fold whatever juicing of the brain cells to accomplish that! People talk so casually about “time-travel” and “know things before they happen”, but when it actually happens, things become much more serious instantly! Right now, all I know is that both Dubois and Clemens have been on to something for quite some time! CSD Games, on the other hand, is now focusing on the emotional aspects of the game, refining the procgen to precognify (is that even a word?) emotional states. The changes we are planning are huge – so we’re reverting back to pre-alpha with Winds of Change.
We sincerely hope that people will benefit emotionally from learning about themselves as they sleep, as they dream, and learn to know stuff before they happened – on a daily basis.